360 cameras create fully immersive video that extends in a full sphere around the camera position, which is usually stationary but could also be mounted on a skydiver’s helmet, for example. There are two ways of working with and watching 360-degree video. One is to use the video as raw material for creating a regular rectangular video, but with the freedom to pan around through a full 360 degrees during the editing process as you choose your viewpoint or create your own ‘panning’ shots. Another is to distribute the 360 video as-is using a suitable display system so that viewers can explore the scene on their own, choosing which direction they want to look in.
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